I’m going to try and not repeat myself to much from my original Impressions article so if you feel like you are missing something or just forgetting what I wrote previously check it out here. https://twinstickdiaries.wordpress.com/2014/01/15/shadowgrounds-impressions/
Shadowgrounds is a fun top-down shooter but looses steam quickly. A lot of environments look similar making it easy to get lost. The uninteresting story and characters don’t help the games play-ability either. I previously stated that the dialogue was poorly written and voice acted, feeling like a bad B-rated movie. Normally I tend to enjoy these campy cut scenes but the games story tends to be “go here” and “do this.” Shadowgrounds doesn’t escape any of the cliches of science fiction stories and their is no pay off at the end of the game either.
With all that being said, Ganymede and it’s invaders tend to be varied enough to remain challenging and fun. Collecting upgrade parts also drop from enemies just enough to upgrade all of the weapons you’d like but not quite to the point where you can upgrade everything. The weapons are also varied enough and useful enough for players to not just roll through all of them. However, sometimes the amount of damage weapons deal feel random. There is a particular enemy that is quite strong which I have used various types of weapons to take it down. Sometimes it takes two grenade launcher shots or it takes five. Shot gun shots can kill it in less than five shots and other times it’s more than seven. Perhaps this is because it is difficult to tell is shots are hitting enemies and I am missing. That alone is a problem.
The biggest flaws of the game are the lack of boss battles and the game pad controls. The lack of boss battles is really frustrating because enemy variation is a key component to a twin stick shooter. Shadowgrounds only has about twelve chapters which, I believe, should each have a boss battle. Sadly, Shadowgrounds has less than five bosses. The game pad controls defaults to the left stick moves and the left trigger turns left and right trigger turns right. The game has custom controls and two other control types that does not involve the right stick to aim. So, technically, this game is not a twin stick shooter when it is definitely designed to be one. As I said before, the game allows you to customize your controls but it wasn’t allowing me to do so making me stick with the PC controls.
Shadowgrounds is a good and polished game but has too much problems with it’s story and pacing. The games story and environments are generic and uninteresting making it hard to keep the player engaged. The enemies are varied enough, as well as the guns, but the lack of boss battles makes level completion unrewarding. I am interested to see if Frozenbyte’s sequel makes improvements to this underwhelming shooter experience though.
Score: 7/10