I’m not going to lie to you folks, but this post was intended to be an Alien Breed: Review but, sadly, my First Impressions, piece practically sums up my review. The game is just that short and the additional levels aren’t anything special or drastically different from what I played. I’ll add a little review summary to the end of this post to make you happy if you really want to know my score.
Anyways, Alien Breed did bring up a great discussion topic for this week. That topic is what makes a good remake. Alien Breed for the PS Vita is not a bad remake by any means. The addition of the updated visuals and the new control scheme really makes it feel like a current gen game. However, the remake fails to bring some very necessary additions that would make the game so much better. The fact that I don’t know what I can run into or die from in the environment in Alien Breed is a huge issue. I also don’t know if the developers intended to make it hard to tell or not is another issue. The red lights near the end of each level also makes it really hard to see and I bet that could be improved as well.
This brings up the argument of how much different should a remake be? Purists of the original content would probably like how they upgraded the game but for someone who has not played it, I find it outdated and frustrating. In my opinion, a remake should remind the player how great it was back then. They should not be reminded of how old the game is.
Remastered versions like The Wind Waker HD and Duck Tales: Remastered updated the visuals significantly so that players got that feeling of “just how I remembered it.” Looking back at the Gamecube version of Wind Waker reminds me of how much HD graphics can improve the look of the game. Wind Waker HD also brought new mechanics to enhance gameplay. Of course the original game was not as old as Alien Breed but Duck Tales was, in fact it’s older. Duck Tales remastered enhanced perspective, controls and animations to what was already a solid game. Alien Breed updated graphics but boss battles continue to feel lifeless with their lack of animations.
A remake should always look back at the core content and make changes. Alien Breed did provide more content to players which was very welcome. Trophy integration was also a huge plus as well as online co-op. Wind Waker HD brought players the swift sail, providing impatient players, like myself, a means to travel the world much faster. They also added subtle changes like being able to swing on ropes in all directions without having to stop. I feel a lot of remakes could use these subtle changes. Call me a heretic, but playing the recent Shadow of the Colossus HD feels a little clunky now when back then it felt perfectly fine.
Again, a remake should remind the player of how they remembered it being played and not how it’s aged. For quite some time, I felt that creating game studios specifically for remaking games would be a great idea and a great way to create jobs for interns and new game developers. Working closely with preexisting IP and companies would provide some great experience for upcoming game devs.
Alien Breed Review Summary
Alien Breed provides players with a great amount weapons and re-playability. It’s currency system is well balanced and it becomes easier to collect it and not waste it as you get better at the game. Level designs and the lack of enemies and bosses make Alien Breed lose its steam rather quickly. Luckily it is a short enough game that you will beat it by then. Overall, it is a remake that could have been better with enhanced level design or even given a more isometric feel. The updated controls on classic mode would have been a huge plus too.
Score: 6.5